New: Mimirs Forest (75~80)

Locations 18.12.2025

...adventurers exploring the southern region of the Isle of Souls have discovered that the Nornil protection protocol remains active. Spicula guards relentlessly attack anyone entering the protected zone, while the laboratory entrance is defended by Enuma Elish and Spicula Zero. Efforts to defeat these elite spiculas to gain access to the laboratory have proven futile, as they respawn after a short interval, leaving insufficient time to bypass the Nornil protection. However, parts harvested from these spiculas can activate the regeneration zones in terminals near the laboratory's entrance.

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Basics

The MasterWork team strives to diversify the gameplay and let each player fully enjoy the gaming process.

When designing new locations or reworking existing ones, developers aim to balance the content of the location and its accessibility. While every location on MasterWork has viable alternatives, each offers unique rewards and challenges that make it worth competing for.

One of the key innovations of the fifth season is the new location: Mimir's Forest. Designed for group play, it encourages teamwork within fully physical or magical parties. Successfully conquering this location rewards players with substantial Experience, valuable resources, rare items, and components for A and S-grade equipment.


Unique mechanics

Zones

The location is divided into 4 zones. You can distinguish the zones by the illuminated stones inside the location. Each zone has its own colour.

Color differentiation of zones:

  • Red
  • Yellow
  • Turquoise
  • Violet

Monsters in the location spawn in groups. Each group consists of 1 Captain and 15 regular monsters. Monsters cannot leave their zone.

Mimirs forest l2

Will and Soul of the Spicula

Mimirs Forest l2

Each Zone of Mimir Forest contains hidden Energy Complex Terminals. When activated, the terminal applies a 30-minute buff to all players in the corresponding Zone.

Name Description Item to activate
Protocol: Will of the Spicula Protocol: Will of the Spicula Lv. 1 Aura that strengthens combat units in the Energy Complex territory. Applies effects of:
Speed+3
Damage of phys. skills in PvE +5%
Damage in PvE by P. Atk. +5%
P. Skills Cooldown -5%
PvE Defence +5%.
Enuma Elish's Sword Fragment Enuma Elish's Sword Fragment NG
Protocol: Soul of the Spicula Protocol: Soul of the Spicula Lv. 1 Aura that strengthens combat units in the Energy Complex territory. Applies effects of:
Speed+6
Damage of magic skills in PvE +5%
M. Skills Cooldown -3%
PvE Defence +5%.
Spicula Zero's Amulet Spicula Zero's Amulet NG

Items drop from the Unique Monster of the same name in the centre of the location. The item will go to the group leader who dealt the final blow. Items can also drop from regular monsters with a little chance.

Elite Monsters

In the fifth season of Masterwork, we added gradation of monsters by difficulty:

icon An ordinary monster Common types of monsters.
icon Elite Monster Has advanced intelligence and skill set, both attacking and strengthening surrounding monsters. It has increased attack and defence stats, resistance to negative effects, and invulnerability to lethal attacks.
icon Unique Monster A strengthened version of an Elite monster. Usually has a unique name and is rarely found in locations.
icon Raid Boss An extremely strong monster. It is immune to some control abilities.

In the center of the location, on the square in front of the temple, lives a Unique Monster.

Respawn time is 90-120 minutes. One of the two existing Unique Monsters of the location can respawn.

The group of players that deals the final blow to the monster will receive a valuable drop and a buff for the entire group for 30 minutes.

Power of the Isle of Souls Power of the Isle of Souls Lv. 1 HP Regeneration +75%
MP Regeneration +30%
MP Consumption -15%.

SA levelling

10 → 11 11 → 12 12 → 13 13 → 14 14 → 15 15 → 16 16 → 17 17 → 18
Essence of Enuma Elish Essence of Enuma Elish Lv. 77 5% 3.5% 2.5% 1.5% 0% 0% 0% 0%
Spicula Zero Spicula Zero Lv. 77 5% 3.5% 2.5% 1.5% 0% 0% 0% 0%

Monsters

Unique Monsters

Essence of Enuma Elish Essence of Enuma Elish Lv. 77

HP 1 800 813 MP 42 700
P. Atk. 16 848 M. Atk. 21 148
P. Def. 2 100 M. Def. 1 679
Exp 7 197 810 SP 720 325
Attack Attribute None Defense Attribute Fire 50, Water 50, Wind 50, Earth 50, Holy 50, Unholy 50
Enuma Elish l2
Drop, Skills

Spicula Zero Spicula Zero Lv. 77

HP 1 800 813 MP 42 700
P. Atk. 16 848 M. Atk. 21 148
P. Def. 1 680 M. Def. 2 098
Exp 7 197 810 SP 720 325
Attack Attribute None Defense Attribute Fire 50, Water 50, Wind 50, Earth 50, Holy 50, Unholy 50
Spicula Zero l2
Drop, Skills

Captains

Light Reaver Light Reaver Executioner of Nornil Lv. 77

HP 45 000 MP 4 270
P. Atk. 6 500 M. Atk. 3 500
P. Def. 1 650 M. Def. 1 150
Exp 166 012 SP 24 121
Attack Attribute None Defense Attribute Fire 50, Water 50, Wind 50, Earth 50, Holy 50, Unholy 50
Light Reaver l2
Drop, Spoil, Skills

Shadow Piercer Shadow Piercer Executioner of Nornil Lv. 77

HP 45 000 MP 4 270
P. Atk. 6 200 M. Atk. 3 700
P. Def. 1 600 M. Def. 1 170
Exp 166 012 SP 24 121
Attack Attribute None Defense Attribute Fire 50, Water 50, Wind 50, Earth 50, Holy 50, Unholy 50
Shadow Piercer l2
Drop, Spoil, Skills

Doom Bringer Doom Bringer Executioner of Nornil Lv. 77

HP 45 000 MP 4 270
P. Atk. 5 900 M. Atk. 4 000
P. Def. 1 550 M. Def. 1 200
Exp 166 012 SP 24 121
Attack Attribute None Defense Attribute Fire 50, Water 50, Wind 50, Earth 50, Holy 50, Unholy 50
Doom Bringer l2
Drop, Spoil, Skills

Judge of Abyss Judge of Abyss Executioner of Nornil Lv. 77

HP 45 000 MP 4 270
P. Atk. 5 700 M. Atk. 4 300
P. Def. 1 500 M. Def. 1 250
Exp 166 012 SP 24 121
Attack Attribute None Defense Attribute Fire 50, Water 50, Wind 50, Earth 50, Holy 50, Unholy 50
Judge of Abyss l2
Drop, Spoil, Skills

Monsters

Void Guardian Void Guardian Lv. 75

HP 12 400 MP 4 270
P. Atk. 4 600 M. Atk. 3 300
P. Def. 1 070 M. Def. 850
Exp 41 633 SP 4 898
Attack Attribute None Defense Attribute Fire 50, Water 50, Wind 50, Earth 50, Holy 50, Unholy 50
Void Guardian l2
Drop, Spoil, Skills

Heritage Guardian Heritage Guardian Lv. 75

HP 12 400 MP 4 270
P. Atk. 4 400 M. Atk. 3 400
P. Def. 1 050 M. Def. 870
Exp 41 633 SP 4 898
Attack Attribute None Defense Attribute Fire 50, Water 50, Wind 50, Earth 50, Holy 50, Unholy 50
Heritage Guardian l2
Drop, Spoil, Skills

Memory Guardian Memory Guardian Lv. 76

HP 12 800 MP 4 270
P. Atk. 5 100 M. Atk. 3 600
P. Def. 1 150 M. Def. 900
Exp 42 976 SP 5 056
Attack Attribute None Defense Attribute Fire 50, Water 50, Wind 50, Earth 50, Holy 50, Unholy 50
Memory Guardian l2
Drop, Spoil, Skills

Soulforge Guardian Soulforge Guardian Lv. 76

HP 12 800 MP 4 270
P. Atk. 5 000 M. Atk. 3 700
P. Def. 1 100 M. Def. 950
Exp 42 976 SP 5 056
Attack Attribute None Defense Attribute Fire 50, Water 50, Wind 50, Earth 50, Holy 50, Unholy 50
Soulforge Guardian l2
Drop, Spoil, Skills

Spicula Arch Guardian Spicula Arch Guardian Lv. 76

HP 12 800 MP 4 270
P. Atk. 5 050 M. Atk. 3 650
P. Def. 1 125 M. Def. 925
Exp 42 976 SP 5 056
Attack Attribute None Defense Attribute Fire 50, Water 50, Wind 50, Earth 50, Holy 50, Unholy 50
Spicula Arch Guardian l2
Drop, Spoil, Skills

Can be interesting

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