...adventurers exploring the southern region of the Isle of Souls have discovered that the Nornil protection protocol remains active. Spicula guards relentlessly attack anyone entering the protected zone, while the laboratory entrance is defended by Enuma Elish and Spicula Zero. Efforts to defeat these elite spiculas to gain access to the laboratory have proven futile, as they respawn after a short interval, leaving insufficient time to bypass the Nornil protection. However, parts harvested from these spiculas can activate the regeneration zones in terminals near the laboratory's entrance.
Basics
The MasterWork team strives to diversify the gameplay and let each player fully enjoy the gaming process.
When designing new locations or reworking existing ones, developers aim to balance the content of the location and its accessibility. While every location on MasterWork has viable alternatives, each offers unique rewards and challenges that make it worth competing for.
One of the key innovations of the fifth season is the new location: Mimir's Forest. Designed for group play, it encourages teamwork within fully physical or magical parties. Successfully conquering this location rewards players with substantial Experience, valuable resources, rare items, and components for A and S-grade equipment.
Unique mechanics
Zones
The location is divided into 4 zones. You can distinguish the zones by the illuminated stones inside the location. Each zone has its own colour.
Color differentiation of zones:
- Red
- Yellow
- Turquoise
- Violet
Monsters in the location spawn in groups. Each group consists of 1 Captain and 15 regular monsters. Monsters cannot leave their zone.
Will and Soul of the Spicula
Each Zone of Mimir Forest contains hidden Energy Complex Terminals. When activated, the terminal applies a 30-minute buff to all players in the corresponding Zone.
| Name | Description | Item to activate |
|---|---|---|
| Protocol: Will of the Spicula Lv. 1 |
Aura that strengthens combat units in the Energy Complex territory. Applies effects of: Speed+3 Damage of phys. skills in PvE +5% Damage in PvE by P. Atk. +5% P. Skills Cooldown -5% PvE Defence +5%. |
Enuma Elish's Sword Fragment NG |
| Protocol: Soul of the Spicula Lv. 1 |
Aura that strengthens combat units in the Energy Complex territory. Applies effects of: Speed+6 Damage of magic skills in PvE +5% M. Skills Cooldown -3% PvE Defence +5%. |
Spicula Zero's Amulet NG |
Items drop from the Unique Monster of the same name in the centre of the location. The item will go to the group leader who dealt the final blow. Items can also drop from regular monsters with a little chance.
Elite Monsters
In the fifth season of Masterwork, we added gradation of monsters by difficulty:
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Common types of monsters. |
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Has advanced intelligence and skill set, both attacking and strengthening surrounding monsters. It has increased attack and defence stats, resistance to negative effects, and invulnerability to lethal attacks. |
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A strengthened version of an Elite monster. Usually has a unique name and is rarely found in locations. |
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An extremely strong monster. It is immune to some control abilities. |
In the center of the location, on the square in front of the temple, lives a Unique Monster.
Respawn time is 90-120 minutes. One of the two existing Unique Monsters of the location can respawn.
The group of players that deals the final blow to the monster will receive a valuable drop and a buff for the entire group for 30 minutes.
| Power of the Isle of Souls Lv. 1 |
HP Regeneration +75% MP Regeneration +30% MP Consumption -15%. |
SA levelling
| 10 → 11 | 11 → 12 | 12 → 13 | 13 → 14 | 14 → 15 | 15 → 16 | 16 → 17 | 17 → 18 | |
|---|---|---|---|---|---|---|---|---|
|
Essence of Enuma Elish Lv. 77
|
5% | 3.5% | 2.5% | 1.5% | 0% | 0% | 0% | 0% |
|
Spicula Zero Lv. 77
|
5% | 3.5% | 2.5% | 1.5% | 0% | 0% | 0% | 0% |
Monsters
Unique Monsters
| HP | 1 800 813 | MP | 42 700 |
| P. Atk. | 16 848 | M. Atk. | 21 148 |
| P. Def. | 2 100 | M. Def. | 1 679 |
| Exp | 7 197 810 | SP | 720 325 |
| Attack Attribute | None | Defense Attribute | Fire 50, Water 50, Wind 50, Earth 50, Holy 50, Unholy 50 |
Drop, Skills
| HP | 1 800 813 | MP | 42 700 |
| P. Atk. | 16 848 | M. Atk. | 21 148 |
| P. Def. | 1 680 | M. Def. | 2 098 |
| Exp | 7 197 810 | SP | 720 325 |
| Attack Attribute | None | Defense Attribute | Fire 50, Water 50, Wind 50, Earth 50, Holy 50, Unholy 50 |
Drop, Skills
Captains
Light Reaver Executioner of Nornil
Lv. 77
| HP | 45 000 | MP | 4 270 |
| P. Atk. | 6 500 | M. Atk. | 3 500 |
| P. Def. | 1 650 | M. Def. | 1 150 |
| Exp | 166 012 | SP | 24 121 |
| Attack Attribute | None | Defense Attribute | Fire 50, Water 50, Wind 50, Earth 50, Holy 50, Unholy 50 |
Drop, Spoil, Skills
Shadow Piercer Executioner of Nornil
Lv. 77
| HP | 45 000 | MP | 4 270 |
| P. Atk. | 6 200 | M. Atk. | 3 700 |
| P. Def. | 1 600 | M. Def. | 1 170 |
| Exp | 166 012 | SP | 24 121 |
| Attack Attribute | None | Defense Attribute | Fire 50, Water 50, Wind 50, Earth 50, Holy 50, Unholy 50 |
Drop, Spoil, Skills
Doom Bringer Executioner of Nornil
Lv. 77
| HP | 45 000 | MP | 4 270 |
| P. Atk. | 5 900 | M. Atk. | 4 000 |
| P. Def. | 1 550 | M. Def. | 1 200 |
| Exp | 166 012 | SP | 24 121 |
| Attack Attribute | None | Defense Attribute | Fire 50, Water 50, Wind 50, Earth 50, Holy 50, Unholy 50 |
Drop, Spoil, Skills
Judge of Abyss Executioner of Nornil
Lv. 77
| HP | 45 000 | MP | 4 270 |
| P. Atk. | 5 700 | M. Atk. | 4 300 |
| P. Def. | 1 500 | M. Def. | 1 250 |
| Exp | 166 012 | SP | 24 121 |
| Attack Attribute | None | Defense Attribute | Fire 50, Water 50, Wind 50, Earth 50, Holy 50, Unholy 50 |
Drop, Spoil, Skills
Monsters
| HP | 12 400 | MP | 4 270 |
| P. Atk. | 4 600 | M. Atk. | 3 300 |
| P. Def. | 1 070 | M. Def. | 850 |
| Exp | 41 633 | SP | 4 898 |
| Attack Attribute | None | Defense Attribute | Fire 50, Water 50, Wind 50, Earth 50, Holy 50, Unholy 50 |
Drop, Spoil, Skills
| HP | 12 400 | MP | 4 270 |
| P. Atk. | 4 400 | M. Atk. | 3 400 |
| P. Def. | 1 050 | M. Def. | 870 |
| Exp | 41 633 | SP | 4 898 |
| Attack Attribute | None | Defense Attribute | Fire 50, Water 50, Wind 50, Earth 50, Holy 50, Unholy 50 |
Drop, Spoil, Skills
| HP | 12 800 | MP | 4 270 |
| P. Atk. | 5 100 | M. Atk. | 3 600 |
| P. Def. | 1 150 | M. Def. | 900 |
| Exp | 42 976 | SP | 5 056 |
| Attack Attribute | None | Defense Attribute | Fire 50, Water 50, Wind 50, Earth 50, Holy 50, Unholy 50 |
Drop, Spoil, Skills
| HP | 12 800 | MP | 4 270 |
| P. Atk. | 5 000 | M. Atk. | 3 700 |
| P. Def. | 1 100 | M. Def. | 950 |
| Exp | 42 976 | SP | 5 056 |
| Attack Attribute | None | Defense Attribute | Fire 50, Water 50, Wind 50, Earth 50, Holy 50, Unholy 50 |
Drop, Spoil, Skills
| HP | 12 800 | MP | 4 270 |
| P. Atk. | 5 050 | M. Atk. | 3 650 |
| P. Def. | 1 125 | M. Def. | 925 |
| Exp | 42 976 | SP | 5 056 |
| Attack Attribute | None | Defense Attribute | Fire 50, Water 50, Wind 50, Earth 50, Holy 50, Unholy 50 |
Update: Antaras's Lair (84~85)